Open to all seniority levels | NO AGENCIES OR EXTERNAL RECRUITERS
About Sinn Studio
Sinn Studio is an AR/VR company building some of the most successful and ambitious experiences in the gaming space. Since 2017, we’ve been pushing the boundaries of immersive gaming, with a portfolio that includes:
- Swordsman: Our award-winning, physics-based medieval combat game, with over 800,000 copies sold and recognition across major platforms, including Meta Quest and PlayStation.
- Guardian of Realms: The most downloaded mixed-reality game on the planet.
- Zombonk: One of the top-performing free-to-play VR games.
Our ambitions extend well beyond our existing portfolio. We’re building new games, exploring new technologies, and working toward becoming one of the most influential studios in immersive entertainment.
How We Work
We’re a startup first and a gaming company second.
That philosophy shapes everything we do. We move quickly, challenge assumptions, experiment constantly, and measure success by what we actually deliver, not how much time we spend delivering it. We believe great games come from understanding players, testing ideas, learning from failures, and continuously improving. We value people who take ownership, challenge conventional thinking, and care as much about the success of the product as they do about their individual contributions.
We’re not interested in unnecessary bureaucracy, lengthy approval chains, or doing things a certain way simply because that’s how they’ve always been done. We give talented people the freedom to make decisions, the responsibility to deliver, and the opportunity to make a meaningful impact. As we continue to grow, we’re looking for people who share our ambition, enjoy solving difficult problems, and want to help build something exceptional.
About the Role
We’re looking for a creative and versatile 3D Artist specializing in Characters & Weapons to join our team full-time.
We’re hiring across all seniority levels. Whether you’re an emerging artist with exceptional potential or an experienced professional with years of production experience, we’re interested in what you can bring to the team. We care far more about artistic ability, creative judgment, and demonstrated work than credentials, job titles, or years of experience.
This isn’t a role where you’ll simply receive detailed concepts and reproduce them in 3D. We’re looking for someone with strong artistic instincts who enjoys contributing to the creative process, developing designs from loose briefs, and turning ideas into distinctive, polished, game-ready assets. You’ll create stylized characters, weapons, cosmetics, and props, working closely with our art and development teams to bring new content into our games. We move fast, iterate frequently, and value artists who combine creativity with practical execution. You’ll have the opportunity to shape the visual identity of our games while working on products enjoyed by hundreds of thousands of players.
What You’ll Do
- Design and model stylized characters, weapons, cosmetics, and props.
- Develop and refine creative concepts using themes, references, gameplay requirements, and loose briefs.
- Create polished, optimized, game-ready assets with strong modeling and texturing quality.
- Bring assets into Unreal Engine 5 for in-game review and refinement.
- Collaborate with designers, developers, and other artists to ensure assets meet artistic and technical expectations.
- Iterate efficiently based on feedback, gameplay needs, and evolving project priorities.
- Contribute creative ideas that improve the visual quality and identity of our games.
- Take ownership of your work, communicate clearly, and deliver against agreed timelines.
What We’re Looking For
We prioritize demonstrated talent, design sense, and creative drive over credentials or a specific career path.
- Strong foundational skills in 3D modeling and texturing, demonstrated through a portfolio.
- Good artistic judgment, creativity, and the ability to develop compelling designs without relying entirely on finished concept art.
- Familiarity with modeling software such as Blender, Maya, or 3ds Max, alongside Substance Painter or equivalent texturing tools.
- An understanding of real-time asset creation workflows and game-ready optimization.
- An ability to adapt to different visual styles and established art direction.
- A willingness to receive feedback, iterate quickly, and continuously improve.
- Strong problem-solving skills, initiative, and accountability.
- A collaborative mindset and genuine interest in creating exceptional games.
You don’t need to check every box. We recognize that junior artists and experienced professionals bring different strengths. We’re looking for people with the talent, potential, and drive to succeed at Sinn Studio.
Additional Advantages
- Experience developing assets for VR or other real-time games.
- Familiarity with Unreal Engine 5.
- Experience producing stylized characters, weapons, and cosmetic content.
- Experience in television animation or other professional 3D production environments.
- Experience working in fast-paced production environments with frequent iteration.
Compensation & Benefits
Employment Type: Full-Time
Annual Salary: $60,000–$100,000 CAD + Revenue Share
Our compensation range accommodates artists across different levels of seniority, with offers reflecting demonstrated skill, relevant experience, and expected responsibilities.
Benefits include:
- 3 weeks of paid vacation
- Paid sick days
- Employer-paid benefits (excluding LTD)
- Employee Assistance Program
- Wellness days
- Birthday off
- Additional employee benefits and programs
Our Compensation Philosophy
We take a no-negotiation approach to compensation offers. Our team has worked hard to develop equitable and fair compensation bands that support both current and incoming team members. We strive to compensate people fairly for their knowledge, experience, and the value they bring to the studio. Offers are carefully considered against market rates, internal equity, demonstrated ability, and the responsibilities of the role. Our intention is to present every successful candidate with our best offer from the outset.
How to Apply
Please include your resume and a portfolio, website, or reel showcasing your best 3D work. We’re particularly interested in seeing characters, weapons, cosmetics, stylized assets, and examples of your creative design process. Work created for games, VR, television animation, or other production environments is welcome. A range of styles is a strong advantage.
Your portfolio matters more to us than your resume. Show us what you’re capable of creating, how you think, and what makes your work stand out.